25% of World’s Entertainment to be Consumer Controlled

25% of World’s Entertainment to be Consumer Controlled

A new posting on MobileCruch mentions Nokia’s latest study that predicts that within five years 25% of all entertainment will be “created, edited and shared within peer groups rather than coming out of traditional media groups.”

Nokia looked at four emerging trends that are making entertainment more collaborative and creative:
– Immersive Living
– G Tech
– Geek Culture
– Localism

Check out the posting here.

is Co-founder of Going Interactive and Strategic Director. Doug brings over 27 years of professional experience to the table. He is a seasoned professional with a knack for complex problem solving and common sense approach to usability. Doug has helped to create a variety of award winning work both locally and regionally for clients like Apartment Guide, Rubik's Revolution, The Ron Clark Academy, Prime Time Toys, Kimberly-Clark Professional, Chik-fil-a, and Gardener's Confidence. Doug served as the first ever Interactive President for the Atlanta - AIGA (American Institute of Graphic Arts) Chapter.


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